Rolling Thunder:
Speaking of that PM discussion, we'd concluded we'd be fading to black fairly soon anyway, to go into something like a GM-driven summary of our Downtime roll results? Kind of surprised Maya didn't call for it at the door just now, honestly, but now seems like a good enough point for that to me?
Honestly the thought that I could've drawn a line under things never even crossed my mind. The GM had suggested before you that we might "...close out downtime with the drinking" so I'd been thinking we'd at least get our drinks and find a table before they dropped the curtain. I wasn't exactly in a coherent enough state of mind to be making executive decisions when I made that post anyway XD.
I'm finding it a bit difficult to articulate my thoughts on all this. On a fundamental level I agree with you, but also I have a really hard time relating to some of what you're saying because it feels like it doesn't reflect my experience.
Any suggestion that we don't want to roleplay here or might want a 100% tactical game feels kinda laughable to me ... like you're the only party member to have acted in more than a single round of combat in the last 30 days. We've been doing a considerable amount of roleplaying on the hoof and talky scenes, planned or otherwise, on the way here, and I wouldn't blame anyone at all if they were chomping at the bit to get back into their frame. It's not like we need to be in a dedicated freeform Downtime scene for character interplay or in order to build the narrative. Downtime doesn't need to be any more or less than people want it to be.
Obviously mileage varies on the proper balance of combat and social, but for me personally the core reason to play Lancer (rather than some other system) is for tactical combat and buildcrafting. I'm in no shape or form looking for wall-to-wall battle scenes, but I'm very eager to get to LL3 and beyond and to experiment with new frames and builds. That's my primary drive for being here.
I'd have been totally happy to make Downtime rolls, talk through what their outcomes amounted to and move on to our next briefing or whatever - our mission is the "main thrust" of things to me. It's fine to do things outside that banner, but this early in the game (and while we haven't even seen combat at LL1) I'd much rather we keep pushing forward and following our unit's active role in the conflict than make downtime scenes any longer than they need to be. I'd have been perfectly comfortable if we'd got together and agreed we wanted to do a scene where the PCs got together in the bar to debrief and de-stress, but as early as last Tuesday (with nobody else actively posting) I was starting to worry that you and I had taken over the game with a scene that was closed off to anyone else. If they felt like they couldn't join in* or just hadn't wanted to do Downtime RP then the whole game was kinda on pause so we could do our thing.
That's why I made that PM thread. I was worried we'd effectively hit the brakes for everyone else.
If I hadn't already established this relationship with you then I'm pretty sure I would've been quietly sitting in the corner waiting for the talky people to wrap up what they were doing too.
*And frankly I hadn't expected either of them to.
To put it another way:
Personally I feel like the combat/roleplay balance is off right now
in favour of roleplay. That's not to say that I think there's been too much roleplay - I've enjoyed the actual quantity very much - but that I'd probably have liked another 2-4 turns in firefights before hitting downtime and as such would like to be back in the field sooner rather than later. That impromptu interaction between our characters felt a very natural thing to do in the quiet, but without that I don't think I'd have wanted to spend a moment longer on Downtime than was necessary. I certainly wouldn't have sought out interaction with NPCs for its own sake.
Also just generally I'm always a bit antsy about play-by-post games on here taking their foot off the pedal. Feels like that can be one of the many ways they end up slipping into the void.
I really hope none of this comes across as mean-spirited or overly negative. I'm very much enjoying my time here and you've all been wonderful.