Numenéra, Discovery and Destiny
I'm talking about kickstarter 2, apologies for the lack of clarity.
Don't get me wrong, I'm all for the system straightforwardness, and I'm not fond of Pathfinder / D&D 3.5 as a system (even though I enjoyed many games with 3.5), I think I just can't get my head around Cyphers in settings that aren't Numenéra, or a fantasy equivalent.
Let me make an example: I tried to GM a cyberpunk setting with Cypher (cypherpunk?), and the cyphers always felt a little off, one way or another. When I tried to apply them as experimental tech gadgets, they felt more like deus ex machina, than an organic part of the setting, and when I followed the book's suggestion to just use subtle cyphers, it felt like a part of the game was missing.
Thanks to your answers I think I realized what I really meant to ask was: can a homebrew setting for the cypher system not feel like a reskinned Numenéra?
Bear in mind that I find Numenéra to be an excellent game, and I'm really looking forward to play Discovery and Destiny.
About the games running here on RPoL... I discovered I'm not that much of a player, but more of a GM, even though I've been glad to find the game has quite a following. Thanks for pointing it out, though!
PS: the art from Numenéra is astounding, they're really setting a high standard, but most of all it always feel coherent, and it's quite the feat with a complex setting like that.