Re: an A.I. for any game, really works
My current project with it are creating gladiators, the fighting techneaq is determint by two chits one chit being guard(a combination of high low and mid guards) the attack chit being a combination of high low centre , different techneaqs would replace these two chits with different numbers of the attacks and guards. the other two chits being strength of attack and strength of guard. you can flip the attack & guard chits to a less icons to increase strength & vise versa, if the fighter gets injured then the strength chit is replaced for a less effective one etc... the attacks are matched with the chits of the opponants defence location and strength, a hit would flip its guard or attack or strength chits etc.. I don't want the hits to be done, just the action the character takes the RPG rules would be the actual fighting, this just tells you what action the character is doing.
I also plan to adapt this gladiator project to vampires and WoD
This message was last edited by the user at 15:25, Tue 18 Sept 2018.