Powers
This is a list of powers which are available to each of the Arcane Backgrounds.
All spells are from Deadlands: Reloaded.
Currently there are no spells I am going to be creating based upon old spells, though this may change if there is nothing appropriate so far.
Doomsayers: As per Arcane Background: Magic
Aim, Armour, Blast, Bolt, Boost/Lower trait, Burst, Curse, Detect/Conceal Arcana [Detects Radiation Only], Healing, Light, Quickness, Succur [Radiation Loss Only]
#Notes# Immune to Fatigue Loss caused by Radiation
Junkers: As per Arcane Background: Weird Science
Aim, Armour, Barrier, Beast Friend, Blast, Bolt, Boost/Lower Trait, Burrow, Burst, Deflection, Detect/Conceal Arcana [Detect Only], Dispel, Elemental Manipulation, Entangle, Elemental Protection, Fear, Fly, Healing, Invisibilty, Light, Obscure, Quickness, Smite, Speak Language, Speed, Stun, Succor, Teleport, Wilderness Walk, Windstorm
Sykers: As per Arcane Background: Psionics
Aim, Armour, Beast Friend, Blast, Bolt, Boost/Lower Trait, Burst, Deflection, Detect/Conceal Arcana, Elemental Manipulation [Air, Earth & Fire], Fear, Fly, Healing [Self Only], Invisibilty, Mind Rider, Puppet, Quickness, Speed, Stun, Telekinesis, Wilderness Walk, Windstorm
Templars: As per Arcane Background: Miracles.
Aim, Armour, Beast Friend, Boost/Lower Trait, Burst, Deflection, Detect/Conceal Arcana, Dispel, Exorcism, Gambler, Greater Healing, Healing, Inspiration, Protection, Quickness, Sanctify, Smite [Melee Weapons Only], Speed, Succor, Wilderness Walk, Windstorm
#Notes# One starting power must be Healing and in addition, gains a free Templar Sword [Counts as Long Sword]
Due to not everyone owning Deadlands: Reloaded, here is what they approximately do. Also, not all powers can be taken at novice level - Please check with me first.
Aim - Reduces Called Shot penalties
Armour - As per SW
Barrier - As per SW
Beast Friend - As per SW
Blast - As per SW
Bolt - As per SW
Boost/Lower Trait - As per SW
Burrow - As per SW
Burst - As per SW
Curse - Target loses fatigue, eventually causing death
Deflection - As per SW
Detect/Conceal Arcana - As per SW
Dispel - As per SW
Elemental Manipulation - As per SW
Entangle - As per SW
Elemental Protection - As per SW
Exorcism - Gets rid of those evil spirits ;)
Fear - As per SW
Fly - As per SW
Gambler - Chance to get an extra benny
Greater Healing - As per SW
Healing - As per SW
Inspiration - Bonus to Tale Telling
Invisibilty - As per SW
Light - As per SW
Mind Rider - Read a victims mind
Obscure - As per SW
Protection - Can't take actions, but difficult for Evil to attack
Puppet - As per SW
Quickness - As per SW
Sanctify - Blesses land against Evil
Smite - As per SW
Speak Language - As per SW
Speed - As per SW
Stun - As per SW
Succor - Cures Fatigue
Telekinesis - As per SW
Teleport - As per SW
Wilderness Walk - Bonus to Stealth and can't be tracked
Windstorm - Summons a small tornado
This message was last edited by the player at 17:52, Tue 23 Jan 2007.