Deadlands: Hell On Earth
I got into the Deadlands world with HoE before WW, so to me it's the natural way of seeing and playing Deadlands. It is also the one I have the most books for, and also find more interesting then Weird West, as there is more creative freedom with the future.
Now, I was wondering what people think of attempting to make our own Hell On Earth: Reloaded using the existing Reloaded and other Savage Worlds books.
The main thing would be deciding how the Arcane Backgrounds work. Now, I have a basic idea of each. After all, I want to maintain the FFF rule of Savage Worlds.
* Doomsayers - AB: Magic. This is because whilst the old rules used faith, they are not being given powers by some divine source, and if they get a 1 to suffer backlash, it can be detailed as the 'Glow' going the wrong way.
* Junkers - AB: Weird Science, the standard version. The reason for this and not the Reloaded version, is because Junkers don't go insane. Whilst they still not thw wisest of people for picking on manitous, they aren't technically mad ;)
* Sykers - AB: Psionics. Don't think this one really needs explaining.
* Templars - AB: Faith. Whilst Templars are still trained in the martial ways, any Templar who doesn't have any combat skill wouldn't last 5 seconds anyway. Plus, it allows them to work towards the Miracle Professional Edges.
Now, if someone did want to be something more exotic, like they did say there are some Hucksters around, be a Weird West character who travelled through the Hunting Grounds or anything like that, then I would let them. But, I would make the Hucksters have a harder time for the reasons they did in the old rules - The manitous these days truely are hard as nails and harder to manipulate.
So, what do you all think? Could it be reasonably done? Should it be attempted?