Even if I don't do a 50F game, it might be fun to bounce around ideas on how to start.
1 - Just skip the first bit and start at Brigandy Bay or off Perch
2 - stranded in the Flotsam Sea, trying to repair a ship to get out
3 - in port looking for work
?
shady joker
player, 162 posts
Wed 18 Dec 2013 at 21:06
msg #31
Re: 50 Fathoms
You start at the person who wants mermaids for her epic Zoo. Then work from there.
OggyBenDoggy
GM, 471 posts
Mon 5 May 2014 at 20:31
msg #32
Re: 50 Fathoms
I only have hte original 50F, and it says something about Fire Mages being quite feared in ship combat.
But there aren't actually any rules about fire bolts catching ships on fire.
The only rules I could find are that any Chassis wound (from any attack) has a 1/6 from knocking over a lantern or whatever.
And Fire Shot (red hot cannon ball) has a 5-6 chance of lighting a fire on a hit.
I'm tempted to treat a bolt like a Fire Shot. And maybe say if all you want to do is light it on fire, like aim for the sails or whatever, it's 4/6. Thoughts?
shadrack
GM, 90 posts
Tue 6 May 2014 at 01:18
msg #33
Re: 50 Fathoms
Doesn't fantasy companion have some trappings rules for catching things on fire? I'll have to go look now...
If it did you could work maybe use it to affect the ship, but another main concern should be that sailors that had been fighting (loading canons, boarding actions, etc.) now have to stop that and start putting out fires. But the other guys all get to keep shooting.
Trollsmith
player, 21 posts
Tue 6 May 2014 at 02:20
msg #34
Re: 50 Fathoms
I seemTo recall something about Fire Mage bolts being Heavy Weapons for attacking ships?
forcedlogic
player, 8 posts
Savage World Expert
Tue 21 Jun 2016 at 15:36
msg #35
Re: 50 Fathoms
Does anyone still play or run this?
shady joker
player, 183 posts
Sun 26 Jun 2016 at 15:03
msg #36
Re: 50 Fathoms
I seen a game on roll20.
forcedlogic
player, 9 posts
Savage World Expert
Mon 27 Jun 2016 at 02:58
msg #37
Re: 50 Fathoms
They only have two savage world games. Apparently people don't care for the system much.
GreenTongue
player, 73 posts
Mon 27 Jun 2016 at 10:41
msg #38
Re: 50 Fathoms
You could make it 3.
;)
shady joker
player, 184 posts
Wed 29 Jun 2016 at 18:54
msg #39
Re: 50 Fathoms
Did you click the mature checkbox?
I run Lankhmar on roll20, my friend runs TMNT, another Runs a sky pirate game, another runs Hell on Earth. Roll20 has a ton of savage worlds games on there, they just don't advertise.
rabideldar
GM, 69 posts
Savage World Master
Tue 25 Oct 2016 at 21:21
msg #40
Re: 50 Fathoms
I am thinking about running a 50 Fathoms game. Would anyone be interested in joining? I am also thinking about limiting some races to only NPC.
NPC Only Races: Atani and Scurillians.
cooneydad
player, 54 posts
Wed 26 Oct 2016 at 03:02
msg #41
Re: 50 Fathoms
Very interested!
jamat
player, 20 posts
Wed 26 Oct 2016 at 07:00
msg #42
Re: 50 Fathoms
interested to This message was last updated by the player at 07:00, Wed 26 Oct 2016.
rabideldar
GM, 70 posts
Savage World Master
Wed 26 Oct 2016 at 14:16
msg #43
Re: 50 Fathoms
It looks like so far it would only be you two. I am not against two heroes but I'd love to have an extra one or two people just to pad the heroes a bit more.
jamat
player, 21 posts
Wed 26 Oct 2016 at 14:31
msg #44
Re: 50 Fathoms
In reply to rabideldar (msg # 43):
I'm supremos more will surface soon :)
cooneydad
player, 55 posts
Wed 26 Oct 2016 at 17:42
msg #45
Re: 50 Fathoms
I can put the word out about the game if you create it first--easier to recruit to a real game than an idea.
jamat
player, 22 posts
Thu 27 Oct 2016 at 07:47
msg #46
Re: 50 Fathoms
Last night I went up into the attic and retrieved my copy of 50 fathoms just in case....now wondering what race to play :)