Nation Builder?
So, first of all, let me start this with saying that I don't have a particular system in mind for this game.
Now, for the real depth to the idea. I want a game in which I can build a nation from somewhat humble beginnings. I'd like something that is a little bit number crunchy, and much more focused on building the nation than adventuring or using the character persona to do things. Things like the Sid Meyers Civilization would definitely be a good spring board. I would like to have the opportunity to research things, develop things.
I played something like this briefly here on RPOL a while back, but I believe it was pretty home brewed, rather than a specific system. All I know is that I fell in love with it, and like any fan (okay devotee, shhh!) of 4x games, I want more.
I'm open to a small group, or solo. I do know I enjoy the factional interplay that small groups can bring into the mix. I would prefer it to be a bit of a moderate paced game, maybe a turn once a week or so, so that things can be thought through, etc.
If you're willing to GM this, I would be amazingly grateful to hear from you.