Sardis' brother here... to further his GM request and the use of Cormanthor as the setting, w are looking for a GM's spin on the setting, not necessarily a Canon rehash.
The basics can be found here:
https://forgottenrealms.fandom.com/wiki/Cormanthor
The forest is a dangerous place with many deadly denizens.
The concept would involve eventually going to the ruins of Myth Drannor (again, GM not bound to Cannon maps and can create the ruins as they see fit), long protected by a powerful Mythal (see the link above for more on Mythal's). The Magic of the Mythal protecting Myth Drannor have become corrupt and adventurers are now able to access the ruins which have not been entered in near 5,000 years. Although none have entered it has inhabitants that are not so keen on the outside world entering their domain.
Our group would be the initial party sent to explore the ruins and report what they find.
Also, we would be looking to take 2 flaws for feats as per Unearthed Arcana.
Edit: so along with this game being nature based if Myth Drannor is reached then would also be dungeon based.
This message was last edited by the user at 20:40, Thu 27 Dec 2018.