Dungeon crawl.
Looking for a game or a gm to create one that is dungeon crawl heavy.
Looking for 15th level 3.5/Pathfinder
I want to avoid min maxing and uber optimization so would like to see each player limited to 3 or 4 sources in their build besides the players handguide.
If a GM feels they can handle gestalt I'd like to see one side static with just a class and no PRC, with the other limited to 2 LA a core class and 1 PRC. I am tired of all the 1 or 2 level dipping that is so frequently common. (This being the reason most Gestalt games burn out GM's, that and uber optomization)
Of course all the characters would be dungeon orientated. Perhaps a small party of 4, 6 if no gestalt.
They could be simple cave/dungeon explorers, tomb robbers, or some such thing at the start and develop into a story arch that has them searching for a mythical magic item that is needed in the world above to prevent or stop a destructive, oppressing war. Story is flexible though.
I have been thinking about the caves of chaos I used to play 30 years ago and miss that exploratory glory of finding lost hidden treasures in the bowels of the earth.
This message was last edited by the user at 00:33, Sat 19 Jan 2019.