Carpe Noctem {Mage the Awakening}
In a small corner of the world an old guard of wizards has fallen leaving spoils rich for the plunder. Five fledgling cartels of young magi have sprung up to grab and hold what they can but the dust is yet to settle. Unaligned willworkers, You, continually arrive in the city, growing in number to the point the establishment can't ignore. Will you play politics with the prevailing order of young cabals or seek to tear it all down and make something in your own image?
The game is flipping between two phases. A sandbox mission phase where players pursue story arcs and a downtime social phase where the players chill in a freeform-like scene (unless PVP breaks out) where they can explore their character's personalities more. We are beginning the chill phase now.
This message was last edited by the user at 19:15, Fri 23 Feb 2018.