Interest Check: Star Trek Adventure: Admiralty
Hello one and all!
I request the attention, input, and advice of my many fellow RPoL comrades!
I had a thought of running a game. So, give me your thoughts, good or ill. ^_^
Title: "Star Trek: Task Force ADAMS"
System: 2d20 Star Trek Adventures
Genre: Intrigue, Action/Adventure, and Sci-Fi
Concept: "Sometimes, you have to look at the bigger picture"
Rating: Mature
Description
TNG Era (2363):
Admiral's Log, Stardate 41337.02: I have been tasked with assembling a squadron of ships and officers to deal with the rising threat of the Romulan Star Empire. For years, their weapons and technology were largely dependent on the Klingon Empire. However, in recent years they have become more independent and powerful. Supposedly, the newly constructed USS Enterprise-D will be setting forth to show the flag across Federation Space; in the meantime and likely ever afterward: there will need to be a dedicated segment of the fleet focused on countering any threats the Romulans have cooked up beyond the Neutral Zone. Thus, I have commissioned Task Force Alpha-Delta-Alpha-Mu-Sigma: or for short "Adams".
Players take on the roles of Starfleet officers in the Admiral's personal staff, his flagship, and commanders of ships that are part of Task Force ADAMS. The GM will control the Admiral while the players will ferret out and deal with the threats on an interstellar scale.
This game uses the Star Trek Adventures Main Rulebook as well as the Command Division book primarily.
Players need not have the books (GM will manage the bulk of the rules as needed); though having at least the quick-start rules (which are free) is recommended.
If I have interest from at least three people, I will form the game and call for RTJs. Otherwise I am open to questions, comments, and concerns all.
This message was last edited by the user at 20:24, Thu 02 Aug 2018.