I hacked the Silhouette system (Heavy Gear/Jovian Chronicles) for Megatraveller Advanced Character Generation. The system is more suited to advancement, better combat and more well-rounded characters. Not all careers have been done but more than enough to cover the basics.
In addition, I hacked a Bounty Hunting system out of SWN mechanics that is pretty slick. It's player-driven and pretty fun (at least in Solo play).
I'm a huge fan of the Gateway To Destiny setting and Glimmerdrift Reaches. It's an awesome border region during 993 and sandwiched during the war.
ELEV. PITCH
Set in the Glimmerdrift Reaches during the Rim War, the sector is full of privateers, pirates, Solomani insurgents and commerce raiders. The players are either free traders/adventurers for hire AND/OR Bounty Hunters (note: or Imperial undercovers).
The system translates almost exactly to Traveller. Attributes are simply +/- bonuses (which matches the bonuses from MongTrav's 2-15 stat range), skills are more useful in that they create the dice pool. Difficulties mirror each other (Easy=Easy, Average=Average etc).
Ship combat is simply Mongoose rules using Silhouette dice.
You can see a Solo AP here...
http://www.travellerrpg.com/Co...owthread.php?t=39305
An early draft of the Character Generation rules here...
http://www.travellerrpg.com/Co...owthread.php?t=35286
Skill List
http://www.travellerrpg.com/Co...owthread.php?t=35287
Some minor changes have been made due to playtesting.
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If anyone's interested, let me know.
About me... returning from a hiatus from Rpol. I've been with RPOL for 10+ years. I have GM'd multiple games including Traveller (Mongoose), Talislanta, Artesia, and a few others. Played in many games.