Dirigible:
It'd be interesting if, like a roguelike, progression was 'account based' rather than 'character based' - the players earn XP and magic item and carry them over from PC to PC.
Well, there are a few ways to do that:
- Hardcore Old-School: Don't. New PCs are 1st level, with 0 XP. They might inherit better gear to help them survive, but it's up to the party to keep the newcomer alive until they get their feet under them.
- Random Lagging: New PCs are a random number of levels (including zero) behind the party. The amount would be based on tier; higher-level groups can afford to have someone be farther behind for a bit.
- Inheritance: PCs can 'bank' XP during down-time; if they die, their next PC can start with XP drawn from that pool.
Gear and magic items can always migrate over, assuming the dead PC didn't have something buried with them. That's why you write up a will, so everyone knows what to do with your stuff.
Oh, and:
Hendell:
Sounds like good sport. But if you are planning to make characters completely random you probably want to start it at 3rd level or above, as that is where the classes start to become balanced with each other.
I don't think so. See, the thing about this particular mod -- "Darker Dungeons" -- is that it intentionally throws balance out the window. You start with what you're handed, and try to play smart with what you have. You survive
in spite of it, not
because of it.
For instance, you don't gain any special equipment or abilities from Backgrounds in this system. Skills, proficiencies, yeah, but not
features. Also, feats aren't used in it. Characters simply improve stats when they gain an ASI level.
This message was last edited by the user at 06:35, Tue 08 Jan 2019.