swordchucks:
gladiusdei:
Aren't dragonborn made by a ritual?
The 3.5 version are made by a religious ritual, but they recycled the artwork into the D&D4e race and then just kind of kept that for D&D5e. In 4e, they become their own race without the ritual side of things.
I've never really understood how they and Tieflings made it in to "core race" status when many much more interesting races never even got a reprint.
Which races would you have preferred?
Many of the core races (except perhaps human and half-elf, and possibly the dwarf) were a good fit, in terms of their ability bonuses (and, for some, tradition), for one or more of the core classes:
Eladrin: Wizard
Elf: Ranger
Dragonborn: Paladin/Warlord
Halfling: Rogue
Tiefling: Warlock
Of the races you would have preferred to see, would any of them have been a really good fit (in terms of ability bonuses or tradition) for paladin, warlord, fighter, warlock or cleric?
Of the races you would have preferred to see, are any of them as well-known as tieflings?
Dragonborn were rather out of the blue for me, as were eladrin. I had known of eladrin, but only as high-level monsters, not as a playable race. I knew a lot of people liked to play half-dragons, and I assumed dragonborn (as with tieflings) were a way to play a popular "type" of creature without needing permission or adjustment.
Anyway, dragonborn really worked for me and I didn't particularly miss any of the other races. I'd played Dungeons & Dragons for a while prior to 4th Edition and dragons had never featured as much as I always thought they should, and now they could!
To speak to the question, if I were in your position I think I would consider tying the race to a particular cultural theme. They could be long-ren or ryujin (dragon people, according to Google Translate) if you wanted a Chinese or Japanese theme, or something like "coatl" for a Mesoamerican theme (Google Translate doesn't currently do Nahuatl).