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14:07, 29th March 2024 (GMT+0)

IC: Finding dungeons, dealing with dragons. (4E D&D)

Posted by engine
engine
member, 502 posts
Fri 8 Dec 2017
at 22:18
  • msg #1

IC: Finding dungeons, dealing with dragons. (4E D&D)

I'd like to run a 4th Edition game that involves the two things I've rarely seen together in my many years with the game: dungeons, with dragons in them.

There'd be more to it, like finding out where the dungeons are, and some information about them and their denizens, getting to the locations through hostile terrain, and then coping with countermeasures in the lairs to drive out or destroy the dragons. It wouldn't always be necessary to kill everything inside, and it might not always be possible or even helpful. The dragons would be smart and paranoid and resourceful and probably wouldn't just wait to be killed while they're trapped in a room with no means of escape.

I'd probably start at a low level, because that's a little simpler to handle.

Any interest?
This message was last updated by the user at 22:47, Fri 08 Dec 2017.
jkeogh
member, 72 posts
Sat 9 Dec 2017
at 18:58
  • msg #2

IC: Finding dungeons, dealing with dragons. (4E D&D)

4e + Dragons sounds very interesting. I'd be down, but I'm guessing you knew that already :)
engine
member, 503 posts
Sat 9 Dec 2017
at 19:21
  • msg #3

IC: Finding dungeons, dealing with dragons. (4E D&D)

In reply to jkeogh (msg # 2):

I did, but thanks for chiming in anyway.
Finlos
member, 146 posts
Sun 10 Dec 2017
at 03:29
  • msg #4

IC: Finding dungeons, dealing with dragons. (4E D&D)

Dragon hunting sounds fun, count me interested.
LonePaladin
member, 672 posts
Creator of HeroForge
Sun 10 Dec 2017
at 04:05
  • msg #5

IC: Finding dungeons, dealing with dragons. (4E D&D)

Are you looking specifically at making dragon lairs?

There are dragons for every party level in 4E, even 1st. (The very first scenario in the Dungeon Delve book has a young white dragon.) You could easily design enough hazards and secondary critters around a dragon's lair of any level.

You can also populate the setting of choice with a fair number of intermediate obstacles, so that it's not simply "find dragon lair > kill dragon > look for next lair". Research may be required to locate the next lair, and getting there may entail its own set of risks.

Also, some of the more intelligent (and lawful) dragons might have a settlement supporting them. Dealing with a dragon entrenched beneath/within a town might entail finding clues to it, and getting around a populace that doesn't want their Town Dragon killed off. Or the town might be held captive by the dragon, and under a veil of enforced secrecy -- where people would withhold the secret out of fear of retaliation.

If the setting has a well-established dragon-hunting motif, you could have the occasional rival team of hunters show up. A particular hunt could turn into a race against the other group, and possibly a party-vs.-party conflict in the middle of a busy dungeon.
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