[GENERAL] 3rd Party Content
My tabletop crew loves Dreamscarred Press stuff, and I've slowly been soaking into it.
And lately, I've come up with a silly concept that would be a damn interesting concept to play that works with a few different levels.
Ideal Race: Witchborn Changeling, Peri-Blood Aasimar, or a Human getting +2 Int and Cha
Classes: Multiclass Cherished Archetype Highlord (A Psionic Support Class by Dreamscarred) at least 2nd level plus Vizier (Path of the Ruler) (Dreamscarred Veilweaver) (As many levels as possible)
The core of this idea is mixing the perks of First Impression (Making all creatures one degree more friendly to you default) and the Cuirass of Confidence Veil (a 60ft range veil with a Will Save that ALSO raises default attitude)
With both effects, indifferent folks become helpful if they fail the save vs First Impression. Hostiles become Indifferent.
If you have Mythic Tier 1, it gets even more stupid, by taking Trickster Path, Persuasive Countenance, and Extra Path Ability feat -> Path Dabbling -> Calming Presence from Overmind.
That gives you 4 'initial attitude improvement' though one of those doesn't apply vs mythic creatures.
If you want to get really dumb, and can wing it, grab the Suzerain Template, which adds ANOTHER save DC based improvement (and great stat boosts... honestly, I'd be willing to give up half of what the template gives to keep those). Assuming the people fail their saves, that's turning Hostiles into Helpfuls.
That's even before considering Path of the Ruler's AoE will save penalty, and you can potentially squeeze some multiclassing in for, say, mesmerist stare or witch for Evil Eye hex. (Seducer Witch isn't bad either, charm hex can be used in the case of people who manage to make some of their saves for extra 'chances' to make them helpful.) If you're higher mythic tier, dual pathing marshal or trickster and Overmind allows you to pick up Persuasive Countenance, Calming Presence, and Bypass Mental Defenses so you can affect mind-affecting - Immune Creatures though it costs 1 Mythic per ability to apply on them.
This probably is a weird and silly idea, but it's one I just kind of love as a thing you can try to mechanically do XD.
Idea is even more amazing in a Gestalt game. I could easily see it breaking some games pretty hard, but in others, it could make for an interesting character. A lot of effects don't have descriptiors they probably should have, alas.
Hindered a bit by Mythic creatures, Mind-Affecting Immunity, so there are ways to play with it a bit.
Idea ends up also able to use veilweaving for Cherished Highlord you go, can get some nice perks to help allies out, too.