Skills to start with
Your character is not just a collection of talent and potential, he’s also an accumulation of knowledge.
Primary Skill Area
You must select your character’s Primary Skill Area (PSA) from the following list.
Military PSA – Your character picks up militant skills quickly and easily. Military skills include use of weaponry and setting and removing demolitions charges.
Biosocial PSA – Your character is good with people and their environments. People with the biosocial primary skill area are good with biology, medicine, and how such biological beings interact with their environments around them.
Technological PSA – Your character is good with technology in all of its forms, from computers to robots to vehicles.
Skills
Now that you have a Primary Skill Area, you need to specify which skills your character has. Starting characters begin play with two skills, each at first level. One of these skills must come from your selected PSA, but the second one can be any skill at all.
Military Skills Biosocial Skills
Beam Weapons Environmental
Gyrojet Weapons Medical
Melee Weapons Psychosocial
Projectile Weapons
Thrown Weapons Technological Skills
Demolitions Computers
Martial Arts Robotics
Technician
This message was last edited by the GM at 01:47, Sat 06 Apr 2019.