Re: Game Discussion
Numenera is sort of the ultimate sci-fi. It takes place a billion years in the future of Earth, when eight great civilizations who commanded immense power over various scientific principles have risen and then fallen. Matter and energy were theirs to command. But this is the Ninth World. Humans don't use "natural resources" to build their semi-feudal communities, they use the imperfectly-understood technology of the past (the numenera). You'd mine building material from a hill that was once a war memorial statue, get metal from an ancient crashed ship capable of going through dimensions, plow your fields with a blade made from the heart of an ancient star and with beasts once bred as war mounts for some distant conflict.
On the surface, it looks like a fantasy campaign in terms of how most people live. People without much experience might look at someone with studied control over gravity and call them a wizard. The numenera is not well understood. Even those who study the past and can get use out of it don't really know its original purpose, but they can certainly make it work for what they need. But this is a campaign where you can have cyborgs and werebeasts and energy vampires and genetically modified soldiers all working alongside each other to delve into the ruins of the past to make a better future.
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The Strange is set on modern-day Earth. The premise is there's a dark energy network (The Strange) created an unbelievably long time ago by an alien race. It allowed for quick travel to other worlds by "translating" you there - your original body goes into a fold of space-time while a new body, completely adapted to the local environment, is now available for your use in the new area.
The Earth is particularly unique in that the area around it in The Strange encourages recursions to grow. These are limited worlds based on the collective imagination of humanity. You'll find a world that comes from fairy tales, myths and legends, TV shows, movies, books, or songs. New Centropolis is a superhero world, Ardeyn a fantasy world, Gloaming from modern-day vampire and werewolf movies, Ruk a sci-fi world, etc. There are worlds for Star Trek and Firefly, 2001 and General Hospital, Zootopia and zombie films, and so much more. Most people in these worlds are shadows, like NPCs in a video game, with no understanding that they're in a limited world. Some gain the spark of true sentience, which can be useful, or (in the case of, say, Professor Moriarty) terrifying.
You play agents of The Estate, who explore and defend all these recursions, and protect Earth from reckless use of The Strange, which could attract a planetvore to destroy all life as you know it...
The fun part of this, mechanically, is that you can change your focus for every new recursion.
So if you're a Clever Vector who Serves and Protects on Earth, you could be a Clever Vector who Slays Dragons on Ardeyn, a Clever Vector who Solves Mysteries in Gloaming, and a Clever Vector who Is a Cyborg in Ruk.
This sort of game lets you basically play in multiple genres without ever having to switch games. ;)
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Numenera and The Strange are the two oldest properties, so obviously I have the most books for them.
Armed with that information, does that give people a better idea of what's what with those two settings?