Jack's Journal
"The new world"
I found myself in a very strange land, appearing in the midst of a battle with a fire giant, the giant turned to gems afterwards I found the place I was was known as Cauldron, a city set in the bowl of a volcano, others were part of the team in fighting, and people appeared to help and also disappeared, with no reason, winking in and out of existence.
In the aftermath of the battle, I had a few companions and we went to Skies Treasury a lady with fine taste in some rare and curious items. I had a few companions at that time.
There is an item a key that I had found particularly interesting and hope to obtain it as part of the payment related to a very important mission....
As a party we received some perplexing instructions, for our main mission:
"the power nexus in the south needs to be activated, and to achieve this, the party must load up on goods from Highwall. From Highwall to the power nexus which sits outside the outpost of Caulderin. The current combat sits astride the unnamed outpost where bandits thrive. Astiraxes and blink dogs roam at night here, when the undead rise from their graves and plague the earth as though the Argonauts have swept through leaving skeletons in their wake. The blighted earth of the Fell slows your mind slightly as you traverse with faerie fire dotting all that you can see, barrenness and desolation of great import.
Progress saw the goods sloughed off on Highwall and the magic items here were a lucky find, the current encounter the result; Highwall had flown under the radar but is now leveraged at night with a swarm of bodiless feeding astirax, which toy with the mind like Trapped between their own state and that of mortal ken. Bottling an astirax form is an option. The obsidian glass from the fire giant jettisoned you (in a manner of speaking) from Skie's Treasury toward the power nexus. Be warned that you may have to run away at breakneck speeds and might want to use conducive spells or items, assuming you have any. Astirax generally means legates will be using powerful magic that is rare to most adventurers.
The blighted southern Eredane awaits and you hear rumors of the elves in-fighting but to travserse the paths toward the elven forests is dangerous, most keenly aware not to leave fires going or use light-based magic unless hidden. Several groups of similar ken you will find meandering the shoddy roads, but if you go to the elves, several of their craft (of gnomish make) will sluice towards the raiding parties, riddling them with arrows, as per the legend."
We Areana and I, (the only ones still present at that times) were attacked by Fell bipedal creatures and a pack of four legged monsters, again during this battle others came into and out of the reality, (One a cleric, the other had a light in his eye a mindbender perhaps?) this realm shifts like chaos/dream, in my reality it was very rare deja vue....Some seem to enter the dream like place, and a coma locks me here as they are only here for the brief moment of deepest slumber; or this is some afterlife or limbo.
After this battle I obtained a lich phylactery, somehow I knew or sensed it needs to be taken to a pround in High wall, to be destroyed otherwise at some point the lich reforms....
(Is this the realm of dream and can it be nightmares that have a way to be destroyed as well?)
At the edge of some water, we met The ferryman Greenham, and sailed onto the waters, while lights played in the sky....
Obtained a sextant, need to learn profession navigation in order to use it, and understand what it does.
It sounds like the gods reorient or change this reality on unfathomable whim, and deja vue can happen at any frequent moment.
-uncertain if the sextant had anything to do with Mongo showing up?
Asked How to summon the ferryman in the future, and the payment required a shard of posiden?
Deja vue according to the ferryman
"It's not too rare to see the gods changing things on a large scale. They are like the wogren, always on the hunt for those astral parasites, the astirax. You might learn a thing or two about the damn dogs in Highwall, or perhaps you have other affairs."