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11:22, 19th May 2024 (GMT+0)

Regiment: Dusk 54th "Night Raiders" Close Assault Troopers.

Posted by Adeptus MunitorumFor group 0
Adeptus Munitorum
GM, 1 post
What is death?
What is your duty?
Tue 29 Nov 2022
at 18:39
  • msg #1

Regiment: Dusk 54th "Night Raiders" Close Assault Troopers

Regiment Breakdown
  • Feral World
  • Supine Commander
  • Close Assault Regiment
  • Infiltrators Doctrine
  • Ogryn Weapons Doctrine
  • - Incompetent Leadership





Characteristics: +3 to (Agility/Strength/W.Skill; pick 2), +3 W.Skill, -3 Intelligence, +2 Wounds

Talents: Lightning Reflexes, Ambush OR Frenzy, Blind-Fighting

Traits:
  • Violence Answers All
    + When faced with the opportunity to crush a foe utterly, even if there is great risk involved, the character must pass a Routine (+20) Intelligence or Willpower Test to pass up the chance.
  • Suspicious of Machines
    + Feral world Characters suffer from an additional -10 penalty on Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that skill.
  • Infiltrators
    + When two or more characters from a Squad with this Doctrine are called upon to make a Stealth Test, this character may choose to make their test at a -10 Penalty.  If they succeed, any allied character within 10 meters may use this character's result in place of their own.
  • Ogryn Weapons
    + This regiment gains an additional +10 on all Logistics Tests to obtain items with the Ogryn-Proof Weapon Quality.   In addition, characters in the regiment may add a Common Craftsmanship Ripper Gun and two Clips (Main Weapon) to their kit, instead of their default.
  • Order of Fools
    - Members of this regiment suffer -10 to Command Tests during combat.  Further, members of this regiment must make a Routine (+20) Command or Intimidate Test as part of any Comrade order.


Skills: Awareness, Common Lore (Ecclesiarchy, Imperial Creed), Parry, Stealth, Intimidate OR Sleight of Hand, Dodge OR Parry +10

Favored Weapons: (Grenade Launcher, Auto-Cannon)

Standard Regimental Kit:
  • One Combat Shotgun (Main Weapon) & four drums of ammo OR one Ripper Gun (Main Weapon) & two drums of ammo OR two hunting lances (Main Weapon)
  • One axe
  • One Good Quality Aegis-pattern Light Slab-Shield*
  • Three frag grenades
  • Two krak grenades
  • One suit of Synskin
  • One Carapace Helm
  • One rebreather with two tanks of air
  • One uniform
  • One set of poor weather gear
  • One waterproof rucksack
  • One set of basic tools
  • One mess kit and one water canteen
  • One blanket and one sleep bag
  • One rechargeable lamp pack
  • One grooming kit
  • One set of cognomen tags or equivalent identification
  • One primer or instructional handbook
  • Combat sustenance rations, two weeks’ supply
  • One troop transport per squad, typically a Chimera

This message was last edited by the GM at 21:46, Sun 18 Dec 2022.
Adeptus Munitorum
GM, 7 posts
What is death?
What is your duty?
Sat 17 Dec 2022
at 18:21
  • msg #2

Regiment: Dusk 54th "Night Raiders" Close Assault Troopers

HISTORY OF THE DUSK STAR SYSTEM

The Feral World of Dusk has no stable warp routes, making it a poor port of calling despite its proximity to major hubs such as Malfi and the Lathes.  Orbiting a dwarf star and possessing multiple moons, the world receives very little illumination and as such life on the planet has evolved to take advantage of other sources of energy.  Damp swamps cover much of the planet's land mass, and vast forests of giant mushrooms serve much the same ecological niche as trees on any other world.  Indeed, as much as 50% of all lifeforms on the planet originated from Fungal strains of one kind or another, something that the Ordos Xenos has monitored carefully since Dusk's induction into the Imperium.


The Imperial Creed holds great sway among the seemingly-primitive peoples of Dusk.  Towering fortress-like cathedrals make up the center of civilization, build upon the bodies of countless millions of devout citizens when the world was visited by then-missionary Elana the Unshaken, who would eventually become an Imperial Saint.  Elana made her life goal to bring the word of the Emperor to the darkest places in the galaxy at any cost, often choosing planets specifically for their unruly population or deadly indigenous life.  On Dusk she was savaged by packs of wild predators, but despite the countless scars gained continued to champion the faith.   After word of her death at the hands of Daemons years later, the population of Dusk erected statues in her likeness and chose to convert their annual tithe from exports of phosphorescent substances to a tide of bodies, devout warriors eager to bear their own scars in battle.

COMMAND STRUCTURE OF THE DUSK 54th CLOSE ASSAULT REGIMENT

Though the Imperial Creed holds sway among the population of Dusk, their stoic nature the focus of their connection to its message.  Suffering is the duty of the people, and every scar endured in service to Emperor and Imperium is a righteous brand.  To them, weakness and frailty are mortal sins.   As such, the most successful founding of Dusk regiments have been led by mighty heroes, or failing that vicious brutes.

The Dusk 54th is no exception.  Tactical acumen aside, what most in the regiment expect of their leaders is the resolve to visit wrath upon the enemy.  Thus, the leadership of the regiment is a revolving door of four different commanding officers, who duel for the position of Regimental Commander before every engagement.  Only once they have proven their brutality and cowed the other commanders will they commit to the field of battle, with their leadership uncontested until the next world.

TRAINING AND REGIMENTAL DOCTRINES

The people of Dusk come from superstitious stock, having grown on a world largely untamed due to the combination of lethal predators, carnivorous flora, and a tenebrous connection to the Immaterium.  Prayer is an integral part of the regiments training, both to temper them to the task at hand as well as to lessen their fear of the unfamiliar.

The equipment and weapons of the regiment are oriented around ambush tactics and the use of terrain.   Though the waters of Dusk itself are hazardous and full of parasites (or worse),  every trooper is expected to be competent in aquatic combat.  Striking from shallows to cripple an enemy's supply lines or wading through sewers to seize the heart of a hive city, the perpetual twilight of the swamp world lends itself well their experience in the shadows.  Each soldier is expected to be competent in surviving to deliver the opening blow, though getting OUT of the fray will depend on their own fortitude and luck.

CHARACTER HISTORIES (optional)

    Roll 1d5...
  1. Little Buddy: Gain the Unusual Companion talent.
  2. Slugger: Add a Jar of Glo-Slugs (8) to your Standard Kit.  Gain Scholastic Lore (Beasts) skill.
  3. Hag's Offer: Gain the Psyniscience skill, and add one dose of Spook to your starting gear.
  4. Wanna Know How I Got These?: Gain the Paranoia Talent.
  5. For Elana!: Gain the Guardian Talent.

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