While the others concern themselves with mounting the impossible cliffs, Aldern wanders into the small straight to get a better look a the cave to the south, but all he can tell is that after a short distance the tunnel submerges and the party would need to swim--and not walk--to get in by this route.
After strategizing and offloading most of Hunter's saddlebags onto Vorin and leaving Oslynne treading water with the aid of Elenia, Bane and Hunter begin to make their climb. In an extraordinary and disturbing show, the great warhorse approaches the daunting cliff and rears up to press its hooves against the smooth stone. It then spreads its forelegs wide in a manner which would be impossible for any unaltered horse of Golarion so as to press its chest and center of gravity closer to the smooth stone and even seems to mold its hooves to match the form of the smallest grooves of the clifface. It then pulls its hind legs up and spreads them impossibly wide as well before shimmying along the overhanging stone at an impressive speed ... only for Bane's feet to slip from the overturned stirrups and send the half-orc splashing down into the water below.
The warrior is rescued from his struggles against the sea's currents between the rocky shores by the aid of the others and, once the warhorse has awkwardly and grotesquely shimmied back down and onto the water, he mounts the steed to make another attempt. Once more the horse splays itself on the surface of the rock and begins to climb, once more Bane falls into the turbulent water, weighed down by his armor, and once more the horse slides back down to pick up the fallen inquisitor. The steed hooves at the sea in annoyance with its rider, but for his last attempt Bane takes some of the rope and ties himself firmly to the saddle so that gravity could not win again.
Again, a frightening show of limb mobility in the horse, but this time Bane cannot fall and after a short time the horse's splayed limbs and rapid shimmying take the pair to the top of the cliffs. Thistletop's top isn't a ledge so much as a rounded edge, but after some climbing the warhorse is able to shift its strange legs back beneath it and Bane is once again on top of his horse rather than hanging from it. But such an impressive achievement has not gone unnoticed. A group of goblins and their companion goblin dogs stood to the north, one holding a length of twine with a frantic seagull at the other end while the others took turns throwing rocks at the unfortunate bird ... but now they stand flabbergasted by the sight of a horse climbing the unclimbable cliff to their island fortress.
Once the shock has worn off, the goblins almost in unison point at the horse and rider and begin shouting warnings and commands in goblin as they draw their shortbows and move in to attack the intruder--loosing a volley of arrows at the pair. Most of the arrows get lost in the bushes between them, but one manages to stick into Hunter's unarmored and unprepared shoulder
(-4 HP). Soon after the goblins' ugly goblin dogs close in and begin hissing and yipping at the great beast.
Character | HP | Effects | Changes |
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Aldern | 35/35 | Waterwalk | |
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Bane | 34/34 | Entangled, -5 Ride Checks | |
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Hunter | -4/? | Waterwalk | -4 HP |
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Elenia | 22/22 | Waterwalk | |
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Sly | 31/31 | | |
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Vorin | 31/31 | Waterwalk | |
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Goblin | ? | | |
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Goblin | ? | | |
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Goblin | ? | | |
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Goblin | ? | | |
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Goblin Dog | ? | | |
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Goblin Dog | ? | | |
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Goblin Dog | ? | | |
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Goblin Dog | ? | | |
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Goblins won initiative against Bane, everyone may act now.
Bane is tied to Hunter, and Hunter is trailing rope for others to climb. Should anyone climb the rope, Hunter will be Entangled while they do.
I won't always include rolls, but I didn't catch some of them were secret.
01:36, Today: Dungeon Master rolled 2,4,1 using d4,d4,d4. Goblin Bow Damage. (Forgot to add Cover to Hunter's AC, so only the 23 hit)
01:35, Today: Secret Roll: Dungeon Master rolled 18,23,7,16 using d20+4,d20+4,d20+4,d20+4. Goblin Shortbows.
01:05, Today: Secret Roll: Dungeon Master rolled 22 using 1d20+4. Init Enemies.
01:04, Today: Secret Roll: Dungeon Master rolled 23,9,9,26,24 using d20+4,d20+1,d20+2,d20+7,d20+4. Initiative Aldern, Bane, Elenia, Sly, Vorin.
00:36, Today: Dungeon Master rolled 10,1 using d20-2,d20-4. Stealth Hunter, Bane.