Grand Works: All Players
OOC: Everyone can continue to mingle within the Elucidate, either interacting with your fellow expedition members or laying out how you spend the days of personal time you were given. In the meantime you can also weigh in here. Malleus, you can also join in here while we wrap up your introductory thread.
This thread isn't an adventure so much as a bit of world building (Quite literally). New adventure opportunities will open up next week
The Elucidate was the tip of a spear and just as all spear tips, it was intended to carve the path for the rest to follow. During the initial chaos of the arrival was easy to forget this, but now that things had settled down Eldereth has turned the full attention of the ship back to its intended purpose.
"In our possession we have three treasures entrusted to us by the Emperor himself," Eldereth shared that day with the dozen mages he'd asked to join him, the others presumably busy with other duties intended to pave the way for what he was discussing. "These wonders eclipse even the miracle which is the Elucidate. These have been called World Shards and their purpose is to impose order upon this unformed plane," the speech has a practiced air, particularly the 'unformed plane' part which certainly did not fit with what they'd seen outside the tower. Still, no one interrupted and Eldereth continued, "These World Shards allow us to dictate the sort of world our kinsmen will arrive to claim and inhabit. Now, while it would tempting enough to create miles and miles or verdant farmland, we must balance our current needs versus those of the colonists and also create resources which can be shipped back to the homeland so our efforts here can enrich our kin back home."
"With that said, I've called this group together to determine how we use our first World Shard. Once its used it will be several weeks for the weave to stabilize again in order to use the next. Our Transmutation expert will take it from here," Eldereth said and motioned towards another mage with him.
"My name is Haemish," the new mage introduced himself. The Transmuter is question seemed to be ancient. With his skin as thin as fine vellum and an intricate map of wrinkles, his hands trembled and his back was bent from the strain of years bearing down on it, it was shocking that the ancient mage had been allowed on this expedition. Not to mention the fact that he had survived that violent landing! Blinking behind huge thick spectacles, his tremulous voice was difficult to hear even in the silence. "Thank you Eldereth," came his thin and trembling voice, "Now, the World Shards are flexible, but they have limits, we can reliable integrate three desired elements, it's only a matter of what we wish to prioritize. When used the Shard will replace the rocky landscape in that area with something more to our liking."
The group had huddled closer to try and better hear the reedy whisper of the wizened mage, "Now, the shard will have a dominant trait, this will be the major influence exercised by the shard. If we pick a dominant trait of farmland, we'll end up with miles of fertile soil. If we wanted a dominant trait of ocean then we'll have a new sea view from our tower. The lesser traits will be present, but to a smaller degree. It gets a bit more complicated if the dominant trait is something more metaphorical, such as lush. Then that trait will overlay the lesser traits. So a major trait of lush and lesser trait of forest means a small forest, but one which grows rapidly." With a rattling chuckle the transmuter concluded proudly, "It's quite a fine bit of magickery if I do say so."
World Shard Traits
Three of the following traits can be imprinted upon the World Shard. A dominant trait and two lesser traits. If the group has a consensus on some of these traits the majority consensus will be used, if there isn't a clear cut winner I'll random pick one of the options that was proposed.
Forest - A forest with a variety of natural vegetation and fauna
Ocean - An ocean that also comes with natural vegetation and fauna
Urban - A ready made city to provide immediate habitation, comes with a number of amenities offered by the empire (Heat, running water, light, etc)
Desert - A desert, it forms with natural gemstone deposits and light foliage and fauna
Caverns - Underground caves form which comes with easily accessed mineral deposits and rarer gemstone deposits
Valley - A naturally fertile valley, its more tame by nature so it offers fewer resources until its cultivated
Mountain - A fortifiable mountain that offers mineral and gemstone deposits, but they'll require work to access
Magically Charged - Magic here is stronger
Lush - This area is particularly fertile, plants and animals reproduce quickly
Mineral Deposits - Metals can be found here in abundance
Flora - A wider variety of flora can be found here, it also reproduces more quickly
Fauna - A wider variety of fauna can be found here, they also reproduce more quickly
Wild - Increases the resources available, but increases natural risks
Tame - Decreases the resources available, but decreases natural risks)
Precious Gems - Precious stones can be found here, not considered a luxury good due to their relevance to magical work
Luxury Goods - Of little practical value to your expedition, but would be highly valued back at home
This message was last edited by the GM at 18:45, Fri 22 Mar.