T-Minus One Year: Aurland
Three Days Prior to Departure
The time was upon you. A year had passed in a blur. Arrangements had been made, goodbyes made. Now it was the time for looking forward. It was also the first chance to visit the Elucidate. You had seen it for months from the outside. The Spellspire stood prominently in the capital plaza, a tower a dozen stories tall with slate gray walls punctuated by a number of evenly spaced windows. It was not a pretty structure like many of the other soaring towers that made up the capital, but this building had been built for function over form.
Two great double doors made up the entrance and they stood open now. Striding through, you enter a great reception hall whose vaulted ceiling is suspended by a dozen stone pillars. There are alcoves set along the walls, each neatly labeled and judging by the shimmer inside, they're some sort of transportation apparatus. This hunch is proven correct as your guide, one of the arcano-engineers, takes you over to an alcove. "Each mage shares a floor with one other, this will be yours," she said proudly and ushered you through the transport.
In a shimmer of gold, you step out onto a receiving chamber on another floor. This room has one of the towers windows opposite the transport. There are also only two doors. The engineer takes you over to one and, procuring a great brass key, turns it in the lock and throws it open. It reveals a perfunctory room whose walls and floor are made up of flat gray stone. It seemed to be a single chamber. If there are only two doors here, where is the rest of the floor hiding? As if sensing your thoughts, the engineer speaks up. "We've folded space here. The room can be customized to meet your needs," she explains proudly. Motioning to a panel of gemstones on the walls, she manipulates one and a door appears on the far side of the room. Another and a window appears. Pressing a diamond and furniture starts to materialize. "We have a setting for every need. Now this conjured furniture will dematerialize if it leaves the tower, but within the Elucidate you'll have every comfort and tool you could require. Your personal quarters can have as many rooms as you need for personal space and study. Please, take some time to make yourself comfortable."
Writing Prompt: Take time to personalize your room within the Elucidate. Describe anything you bring.
OOC: Note, any functional items you bring, extra enchantments, materials, basically anything that might be useful, will be rendered inert by the trip, so this is all flavor.
The Surviving Spell
While the maiden voyage of the Elucidate will not go according to plan. One of your spells has survived the journey. Choose one of the spells below and add it to your spellbook. Indicate in your post which you've chosen.
Conjure Servitor: A few wisps of dust and wind, this delicate entity can follow a simple command before dispersing.
Conjure Garments: Perhaps not flashy, but this spell ensures that a mage always has something to wear for the occasional. Some conjurers have been known never to wash a garment in their life and instead have a steady string of new clothes.
Conjure Ice: Create a sizable block of ice which drops to the ground. Be careful to have the summoning area clear or it may cause significant damage where it lands. (Unless that is your goal.)
Note: The water is not potable unless the spell is augmented. Wherever its being conjured from in this version is not suitable for human consumption.