Creating a character-
I will create some other pinned threads to provide details about the game (History of the Kingdom, Bestiary of races, Notable NPCs etc)
However, for now I want to ask you to create a character using the following system:
1. First Name - if you need help with an appropriate name let me know. It should sound "elvish"
2. A Noble House: Pick your first and second choice. All of the powerful families in the game will have relatively similar power, but each has reputation. This is largely for flavor and you'll be free to pursue your own goals.
The house names are:
House Xynd'rath: One of the oldest houses tracing back to the founding of the Kingdom, House Xynd'rath holds considerable influence in the underworld of the Mithilnir society.
House Vel'sharen: Renowned for their expertise in arcane arts and their vast network of spies, House Vel'sharen is one of the oldest and most prestigious noble families among the Mithilnir
House Zha'nyl: With a history of skilled warriors and ruthless strategists, House Zha'nyl commands respect on the battlefield and in political maneuvering alike.
House Drathir: Scholars and researchers of ancient knowledge, House Drathir delves into the darkest secrets of magic and history, seeking power and understanding.
House T'saran: Known for their favor of Ellistrae, they are exceptionally beautiful even by Drow standards, and often accomplished musicians and artisans.
House Kael'zorl: Masters of trade and commerce in the Drow cities, House Kael'zorl is known for their shrewd business acumen.
3. Gender, and physical description (height, weight)
Write one or two paragraphs at most of how you would describe your persona to another player the first time they see them.
4. We will use very minimal statistics and dice roles in this game.
Dueling (DUE): Represents combat prowess and tactical skill in one-on-one combat.
The player must pick one style of combat that is your speciality. Combat is not a primary focus of this game for PC's.
- Bautha z'hin: A style based on evasion, and on flanking and surrounding a single enemy (usually a monster) with superior numbers and agility,
- Draa velve: Involving the use of two swords, this style is reserved for nobility or rare champions, difficult to master.
- Jivvin golhyrr: A style used to force enemies into humiliating positions, sadistic and brutal, often using improvised weapons or daggers.
- Orb alur: This style focused on striking many opponents with one strike - it requires a single drow blade and allows for no shield or buckler. It is a very acrobatic style.
- Luth alur: A bowmaster- while you are proficient in melee, it is focused on expert archery.
- Ust sreen: Style for striking quickly, often with poison.
There are other styles of combat, but typically not taught to the nobility - including ones that are simply savage brutality.
Marshall (MAR): The ability to train, command and lead troops in military situations. It can at times be used for other things such as games of strategy, but it's primary use is to go beyond theory to the practical application of leading small to large armies.
Intrigue (INT): Reflects cunning, manipulation, and the ability to navigate political machinations or to spy and cull information
Diplomacy (DIP): The player must select one style You can still attempt other forms of diplomacy but this represents your primary style.
- Intimidation: You negotiate from strength and may have an arrogance about you, but your charisma is the kind that can strike terror or fear.
- Silver Tongue: Courtly words of the lover and diplomat - you seek fellowship and agreement in negotiation
- Mercantile: You are an expert trader and know how to strike bargains by reading people and the situation.
Stewardship/Rulership (STE): Governs the management of resources, administration, and leadership capabilities. This is going to be
Worship (WOR): Measures devotion to Drow deities, knowledge of religious practices, and influence within religious circles. High Worship is required by Priests. As Nobles, you will not normally cast divine spells.
Arcane: (ARC): Measures the ability and capacity to practice magic. It takes years to master these spells, typically the nobility do not cast spells, but employ wizards. it can still help you to understand and use relics or magical items.
Ancient Knowledge/Sage (KNW): Represents understanding of ancient lore, magic, and history, providing insight into mystical matters. It can be valuable to understand lost languages, solve ancient puzzles, etc.
PICK ONE COMBAT STYLE, PICK ONE DIPLOMACY STYLE
Select TWO TRAITS to specialize in.
5. Describe your personality, and perhaps your history. Then write one or two paragraphs that would be a quick summary of what other players know about you from your reputation.
6. (This is still a WIP - I am going to work out the creation of your demense)
This message was last edited by the GM at 04:42, Sun 03 Mar.