Character Generation
Roll 4D6 & take the 3 highest numbers. Roll Abilities in order: Strength, Dex, Con, Int, Wisdom, & Charisma.
You may freely switch one pair of numbers if you want to "better" your character. Example, you want a higher Strength, so you switch it with your Charisma roll. No reduced value taken, just a free GM gift.
Still have a loser character ?? Roll up a new one. Just let me know what is happening.
All characters take their max HP to start. If your Con roll states that you lose HP ~ ignore the loss & keep your max HP. Con roll gives you additional HP, add them to your max HP.