The Odaiova have settled for a long time, inhabiting the trade routes and rivers south of the Davorka. Their villages, protected by palisades, and towns, surrounded by stone walls, are the largest among the Karvosi clans. While they nominally claim the area north of the Malgomor, changes there should be discussed with the High Chieftain to avoid displeasure, as accessibility to Karvosti is a requirement for every Karvosi.
The Odaiova are not particularly belligerent, believing in finding clever solutions to problems using their intellect. However, they are ready to defend their rights. They earn their living through trading, transporting goods, breeding mounts and draft animals, and building river-worthy barges. They venerate the great spirits of the forest as wise beings.
Special reverence is given to three ancestors from whom all clan members are said to descend:
- Odamagala, symbolizing peaceful development and progress.
- Yesalom, representing maintaining a traditional lifestyle.
- Embayal, embodying conquest and prosperity.
Marriages within lineages are often avoided. To marry, couples must show a certain amount of money and begin building a house together.
Odaiova acted as intermediaries for Ambrians, aiding in peace negotiations. The Queen's Rangers recognize their tribal emblem as a pass for the Light Davorkar. However, a rebel group led by the witch Serbaga opposes this, viewing Ambrians as interference and a threat to Karvosi.
Most Odaiova take care of their appearance, wearing traditional silver jewelry and valuable furs. They combine Ambrian and barbaric elements to maintain versatility.
Important Places:
Odama: An ancient citadel on the north side of Eanor, secured with a large rampart and wall, featuring an old cult site for clan ancestors and a large chieftain's longhouse.
Jakaar: Located on the east side of Volgoma, with a large port for lake and river passages, a market square with a walnut tree, and inns serving travelers.
Archbridge: Chieftain Embersind's new capital at the mouth of the Malgomor, under construction in Ambrian style.
Alltree: In the middle of the rivers lies Ogdamala's grave, with a gnarled old tree, the Alltree, offering magical effects to those who sleep in its hollow space.
Jordgava: Between Eanor and Malgomor lies the great silver mine of the Odaiova, a source of income for the chieftain.
Serembar's Heir: A large rock with Serembar's handprint, believed to foretell the High Chieftain's destiny, though no hand has yet fit the imprint.